BAF Game

Use our handy filter to find out what's on.

BAF Game


Adrian Hon, Six to Start: New Stories for New Platforms 
Stories in PC and console games are nothing new, but handheld and mobile gami...
Animate, Iterate, Innovate - Life Before and After Unity 
Olly Nicholson from Unity 3D will be presenting a talk about his experiences ...
Brendan McNamara, Team Bondi: Bringing Humanity to Games 
Brendan explains the processes and pitfalls of using MotionScan facial motion...
Carlton Reeve: Play with Learning 
In this talk by Carlton Reeve, we explore what makes gaming such an attractiv...
Cat & Mouse: Animating the animal kingdom and the Magic Kingdom 
Matthew Stephenson has been working as a character animator in the video game...
Eurocom: Motion Capture in Goldeneye 007 Reloaded 
Take a behind the scenes look at how motion capture was used to animate every...
James Busby, Ten24 
James began working in the Graphics industry in 2002 after studying EIMC at B...
Jay Grenier, Image Metrics: Faceware 3.0 
Image Metrics is the creator of FacewareTM, an award-winning facial animation...
Live Training: Faceware 3.0  
A continuation of the Faceware™ 3.0 presentation, this 50-minute workshop b...
Networking Event 
The concluding panel discussion session will be followed by a networking rece...
Nick Adams, Blitz Games: Designing for a Radical Control Method 
Central to the Kinect experience is making the player feel like, and inhabit,...
Panel Discussion 
Jamie Sefton will be leading a concluding panel discussion joined by industy ...
Simon Oliver, Hand Circus: Lessons Learned from an Independent Developer 
Hand Circus are the makers of the hit Rolando series of games for the iPhone ...
Vlogger 
Tania is a young computer expert born in Barcelona, daughter to immigrants, w...