News
It's that time of year again - we're open for submissions for BAF 2013. Here's the skinny on why you should enter your short animated film, and how you do it.
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Neil Thompson, Art and Animation Director at gaming colossus Bioware, believes that if you want to work as an artist in the games industry, you need to find inspiration in all types of media.
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"I've got a pottymouth, so sorry if I drop a few f-bombs". All hail Christine Phelan, character animator at Valve, who attended BAF Game to talk about her experience in the industry to a room packed full of people eager to learn the tricks of the trade, and who only swore once.
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As Bradford Animation Festival draws to a close, and the only thing left to do is say our goodbyes and bid you all adieu until next year (sniff), it's time to announce the filmmakers who'll be going home with an Osgood this year.
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Screening in competition at the Festival are a series of films less than five minutes long that concentrate wit, imagination and creativity into focussed, funny and moving bursts of cinema.
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Screening out of competition at the festival are a body of films from students around the globe which show the remarkable talents tucked away in universities and colleges.
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Screening in competition at the Festival are a series of professionally made short films from around the world designed to entrance, enthral and entertain in equal measure.
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Screening out of competition at the Festival is a series of films from professional animators and studios. Here's a few which showcase a variety of animation techniques and a wealth of emotional and engaging storytelling.
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This series of films conceived and developed by student bodies from around the globe offer a taster of work made by new sensations bursting into the animation industry, and of the type of animation that we will hopefully see much more of in the near future.
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Professor Paul Wells is speaking on behalf of the Association of British Animation Collections. He and the Animated Britain panel are discussing the role of student film, and some of the crises that they see emerging in recent student productions.
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If you missed the film, but quite fancy hearing what Adam Cornelius (Director) had to say for himself when he spoke to BAF live via Skype, then you're in luck, because those lovely folk at LSx have uploaded the video.
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With the amount of fiction and storytelling on show at the festival, it is easy to overlook the amount of creativity and imagination displayed by animators working in the commercial sector, but the Festival picks up on the vast variety of work in the animation world.
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Next year Nyamyam are set to release a game which can only be described as exquisite. Tengami is an adventure game in which you explore a Japanese paper pop-up world. Its art style is inspired by traditional Japanese arts and crafts, and it exudes a placidity which perfectly matches the Japanese aesthetic Nyamyam so admire.
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Stewart Gilray, Development Director of Oddworld Inhabitants and CEO of Just Add Water, talks about what the inhabitants of Oddworld are up to, what he thinks the future of distribution will look like, and gives us a sneak preview of Oddworld: Abe's Oddysee New 'n' Tasty.
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Well it appears we're only a week away from the start of the festival! Since tickets went on sale almost two months ago we've been overwhelmed by the response to the programme and can't wait for you all to arrive so you can get stuck in and enjoy it!
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You may, or may not know, that the personal collection of the master of special effects animation, Ray Harryhausen, will be deposited here at the Museum, and that an alternating selection of material from the Collection has been on display at the Museum. Today we reveal the final thematic display: Dinosaurs.
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The director of Art & Animation at BioWare, the home of world conquering franchises Dragon Age and Mass Effect, has some sound advice for aspiring artists and animators.
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With only one day left to get your hands on BAF Pass at the early bird rate, the team have pulled out the big guns - on Thursday 15 November, we'll be joined Vanessa Boyce, CG Supervisor at one of the world's most successful visual effects studios Double Negative.
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We're telling everyone to wrap up warm and head to Bradford City Park on Saturday 27th October for a giant screen outdoor cinema experience. We'll also be previewing LAIKA's new short film Moongirl, alongside some of our best family friendly BAF shorts.
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This year at BAF Game we're lucky to be joined by Christine Phelan, character animator at the influential Valve Corporation. For the past few years Christine has been working on Dota 2, a new online battle game that has grown from a community mod for Warcraft III.
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Not ones to do things by halves, we have gathered an international selection of guests this year and a merry band of animators and games designers will soon be flying over the Atlantic to land on BAF shores.
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So you're an aspiring animator, cartoonist or artist looking to break into the industry, start a career doing something you love AND get paid? Have you thought about working in the videogames industry?
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Today would have been the 100th birthday of renowned animator Chuck Jones, so happy birthday to that "dazzling, clever, mysterious, versatile, erudite, eloquent, profound, enigmatic, complex and compelling" master animator and artist.
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Tickets and passes are now on sale, and the whole programme is online for your viewing and booking pleasure but here's a quick A-Z lowdown to whet your appetite in the meantime.
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As this year's BAF is getting ever closer, one of our favourite tasks over the summer is watching the fantastic array of submissions we receive for the festival each year.
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We're delighted to unveil the BAF 2012 ident designed by Chris Shepherd. Chris needs very little introduction, but for the sake of the uninitiated, he's an award-winning director, writer and producer.
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